﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Obsidian.Common
{
    /// <summary>
    /// The material class.
    /// </summary>
    public class Material
    {
        public Color Color;

        public Texture2D MainTexture;

        public Vector2 MainTextureOffset;

        public Vector2 MainTextureScale;

        public int PassCount;

        public int RenderQueue;

        //public Shader Shader;

        public string[] ShaderKeywords;


        public Material(string contents)
        {

        }

        //public Material(Shader shader)
        //{

        //}

        public Material(Material source)
        {

        }


    }
}
